Walk down the slope and stand facing the break-away tiles. Surface and face the door of Tihocan's tomb, which is flanked by two centaur statues. If you fall through the floor, you'll land in the pool at the end of the aqueduct and have to climb all the way back here. LION CAGES: Drop down to the floor of the arena and head for the northeast corner, where you'll find a doorway leading to a ramp. Pick up a small medi pack in the far left (southwest) corner. Just make sure you do this—or watch out for the boulder—later on when making the timed run. On the way, take a little detour to the room between the sphinx's paws to pick up an extra box of shells. Now angle Lara slightly uphill and take a standing jump forward to land on the pyramid and slide down to the flat spot just above the second spike pit. Go quickly to avoid the crocodile, which you can then kill from inside this small room if you want to. Turn around, take a running jump to grab the ledge and pull up. Walk out onto the sloping projection on the other side of the bridge. Jump to the L-shaped stone ledge on the left. Pick up another small medi pack in the corner. Press Action + Forward to grab the ledge and pull up, no need to jump. The flames will probably come back on around now, but that's OK. BACK AT THE LAKE: Larson (Jacqueline Natla's blond minion from the opening movie) is waiting on the other side of the lake, and he doesn't seem very happy to see Lara. Now you're going to head upstream, hopping from bank to bank. LEVEL EXIT: Return back across the ledges to the opening above the SAPPHIRE KEY ROOM. THRONE ROOM: Here you'll find a room with 3 large thrones (and a save crystal as well). Kill 2 bats and 2 gorillas from the doorway. This way you can maneuver Lara around without fear of accidentally stepping off. Needless to say, you don't want to hop around too much or you'll risk going over the edge. Use this to open the gate in front of the exit door (at one end of the pool below). Lara is hired by the CEO of Natla Technologies to go to Peru and find a coveted artifact. If this distracts you, don't worry about it. This door can also be unlocked with a rusty key, but it's not the door you want right now. Keep those pistols drawn as you explore, since Lara may spot some of the creatures—bats in particular—before you do. Jump in and swim down and forward, through the wooden door, which opens automatically. Be careful not to fall into the lava pit on the left. Behind it you'll find a small door, which you can unlock with the SAPPHIRE KEY. BIG ROOM WITH CHECKERBOARD FLOOR: When the coast is clear enter the next room. Click 'OK' and then run the game as usual. Ready weapons and take just a step or two into the doorway. This is the ROOM WITH THE SECOND SILVER KEY, but you can't reach it yet. There's nothing below but deadly spikes. Draw pistols and Let Lara get a target lock on it, then hold the Action key to fire. DOOR WITH FACE PICTURE ABOVE: Follow the hallway until you see an area on the left wall that looks different from the rest. Follow this underwater tunnel through a few twists and turns to a room where you can surface. Use the switch there to open the exit doors. When Lara steps off the pad, the timer starts and you have about 20 seconds before both gates close. From the flat ledge beyond the blades turn right and take a running jump to the cave where the 2 mutants were. Pull the switch to open the wooden door out in the passageway. Shoot at him with pistols, staying under cover as best you can, until he disappears. Ready weapons, slide down and kill the 2 lions at the bottom. There's also a red door between them which doesn't open yet. Then side flip to the left toward the boulder. Instead step into the alcove and quickly hop back. Wait there for a boulder to roll down the slope into the pit. Bring down Natla's winged form and you're home free. As Lara creeps forward, the game program interprets her position as being INSIDE the block. In the PC and Macintosh games, the statue on the right won't come to life yet. Use the switch to open the door at the back of the room with the balcony and the gorillas. The opening leading down into the room with the ledges is (A). (It's shown in this screenshot to the right.) If Lara is treading water facing sandy ledge near the centaur statue on the right, the passage is below, ahead and just a little to the left. Exit this room via the other doorway (not the stairs). ROOM WITH INCUBATORS & TRENCH FULL OF SPIKES: Advance along the passageway. If you rush into the room with the pillars be careful not to jump around too much or you may fall into one of the lava pits. Go forward then to the right through the door you just opened. Walk to the end of this ledge. Drop down twice. Tomb Raider 4: The Last Revelation FAQs. Pick up a small medi pack behind the silver )O( ornament (plus a save crystal if you're playing on one of the consoles). You can then climb up onto the ledge and follow it to where that boulder originated (above and to the left of the wooden door). The camera angle prevented me from getting a good shot with Lara actually standing there.). Take it and return through the tunnel to the CAVE WITH BOARDED-UP BUILDINGS. SKATE PARK - FIGHT THE KID: Ready weapons. (PS1 players will find another save crystal here.). Take a diagonal standing jump to the flat spot on the right. Use the usual back-flip/side-flip routine. Pull this to lower the water level once again and speed up the water current. Here I'll start with the right door (face). Use it to move block #1 out into the room (as shown in the second screenshot to the right). Take a standing jump to grab the opposite edge of the lava pit. Throw the switch to open the door. Pull up, enter the alcove and get the THOR KEY. Walk up the slope and jump over the steeply sloping blocks where they come down in a V (shown above) to land in the well-lit cave you passed earlier. (The correct positioning is shown in this screenshot to the right. TIMED RUN TO THE EXIT: Jump into the water and find the underwater lever to the left of the pillar where you just got the medi pack. Climb into the opening above and continue forward to a long ramp. You're now back in the room with the bridges. Return to the far end of the ledge. Relax! Level 13: Natla’s Mines – Lara was apprehended by bad guys but managed to get away. Continue along the tunnel to the opening, pick up 2 sets of Uzi clips and take a standing jump down to the bridge. Lara should land on the slippery slope and slide down to the flat spot above the second spike pit. Turn around so Lara's back is to the alcove with the magnum clips below. Turn left and take another standing jump to the ledge just upstream. Stand at the edge of the water facing the stable with the two doorways and the wooden trough. As long as you stay near the corner, Lara will be safe. When it starts to keel over you can stop shooting. In any case, try to injure him and then get behind him as quickly as possible. Enter and follow the passage to the end. Then when you climb up, you're ready to take the next jump without having to set up first. Once on top of block #1, turn right, walk to the edge, then jump and grab the opening ahead. Roll as you land so Lara falls off the ledge and lands facing Pierre and the room's entrance. If you tread water there for a little while, the mummy will come toward you. Go to the end of the walkway and take a running jump to the ledge ahead. Return to the main room the same way you came (i.e., through the underwater passage in the north wall). Pick up the guns. Here you'll find some Uzi clips on the ground and a switch. Thanks also to Helena for finding the alternate weapon pick-up points, Mandy, Norman G. and Ingrid G. for help on this level, and Greg D. for the Macintosh savegame. Take a standing jump to the long sloped block and hold the Jump key to immediately backflip and land on the block behind (where PS1 players will find another save crystal). No part of this walkthrough may be reproduced on another site without permission. Find the movable crate (it's slightly darker than the others) and pull it once. Shoot him a bit and he should run back down the stairway. Use your 4 KEYS in the locks on the wall and exit the level. Press Look to get Lara's perspective back, then roll and run out and to the left, then in through the second gate. Three more lions will have been released above. You may need to take a dip to draw them out so you can shoot them from the walkway. Down and to the right is an underwater tunnel. If Lara won't pull up, traverse a little to the left where the ceiling is higher and try again. Shortly you'll reach an area with slits in the walls. Jump back to the pillar, then jump over the spikes to a clear spot on the floor. When all the wolves are dead, climb onto the ledge at the top of the ramps. MACHINE MISSING COGS: Cross the bridge and replace the three cogs you found in their proper spots in this machine. Turn left and stand under the angled ceiling with the boulder behind and to the right. PASSAGEWAYS WITH MOVABLE BLOCKS: Go forward, then left, and slide down the ramp. (This screenshot to the right shows the spot.) Both are timed, but the door stays open longer than the bridge stays up (about 45 seconds and 15 seconds, respectively). (This screenshot to the right shows Lara in position.) Note the pictures over the doors: To the right a face, ahead a sun, to the left a bird. Pick up the Uzi clips on the bottom, then follow the underwater passage until you can surface. You can pull the switch, hop back and then jump onto the block above the switch. NOTE: If you neglected to pull the switch in the small room above the pool in the previous area, this room will not be filled with lava. All TR1 screenshots were made using Glidos and Fraps. Pick up the 2 sets of Uzi clips on the ground and pull the switch. Safety drop onto another, higher pillar. If you've lined it up correctly she'll side flip off the low platform to land on the platform above and to the right (C), backflip from there to the platform above and behind (D), side flip from there to the platform to the left and directly above where you began (E), then jump forward to land on the ledge in front of the secret door (F). Swim down and pick up some Uzi clips on a ledge between the two statues and shotgun shells on the lap of the statue on the left. Follow the passage to the room above. It's a long way down. You may lose a little more health this way, but you'll drive him off more quickly. Turn right and walk to the base of the stone pillar to find a set of magnum clips. Hold the Walk button while on the platform. Lara will land on the edge of the break-away tiles then take a running jump off of them into the opening beyond (as shown in this screenshot to the right). Jump straight up and grab the crevice, then traverse to the right. Find the movable block and pull it once to cause the ceiling to collapse in the room above. For the trapdoor on the right, throw the switch and quickly jump back off the trapdoor. You'll hear gorilla sounds from within. Then repeat the jumps across the flat spots on the angled ledge. Or, stand Lara in front of the block with her back to the angled surface, then backflip onto the block and hold Jump and Action to bounce off the slope and grab the ledge. Walk to the edge and then take a standing jump to grab the crevice. Jump over to the pile of sand ahead and hop down on the left side of the pile to get a large medi pack. Turn around and walk to the edge of the spike pit. GOLD KEY LOCK: Climb into the alcove then out the other side, where you'll find the keyhole your GOLD KEY fits. Climb out of the pool at the base of the ramp (on the east side between the two gargoyles). Do not press Jump before she falls off the upper slope or she will jump from there and miss the opening to the secret. Climb to the fourth step and jump to the ledge on the left. You're now on the third level. You can kill it from above, then drop down into the room. If you can see it from the water, wait for it to go behind the building before climbing out, then kill it as it charges. ROOM WITH CROC & PRESSURE PADS: Continue down the stairs to an opening in the floor. You're now on a ledge above the two statues. If you want all the kills, you can hatch the eggs one at a time and fight the 2 mutants that emerge. 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